BullAnt geometry utilities

**ggProximityPoints**

This component selects and outputs the points that are within a provided proximity of a piece of geometry.

**Example**

**ggOcTree**

An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants.

The Octree component is an efficient way of locating points within a space.

**Example**

**ggVectorStreams**

**Example**

`ggConvCurve`

**Example**

**ggLinesToSegments**

**Example**

**ggPolyCurve**

**Example**

**ggPolyLinToPolyCurve**

**Example**

**ggSimplifyPolyLine**

**Example**

**ggRemoveDuplicates**

**Example**

**ggCellFillet**

**Example**

**ggCurveSplitIntersect**

**Example**

**ggNetworkFillet**

**Example**

**ggNetworkPatch**

**Example**

`ggNetworktoMesh`

**Example**

`ggMeshPaths`

**Example**

**ggMeshResize**

**Example**

**ggMeshtoBrep**

**Example**

**ggMeshFalseColor**

**Example**

**ggUnroll**

**Example**

**ggBreakDownBlocks**

**Example**